With 6+ years experience across independent projects gone to successful pitch or release, I approach visual development from a marketing and story-telling lens: differentiate with intention to delightfully surprise your audience.
Get a quote when you're ready to deepen the depth of your story!
Whether concepts to define the direction, illustrations for mid-production, or marketing after launch, I dig deeper into your dark, emotive, romantically monstrous worlds with visuals that kick hearts.
"Jen communicated, through references, she understood the core of the painterly rendition concept I was looking for. I have no doubt a decent portion of the sales are due to people wanting to own a beautiful object!"
"Seeing Jennifer's line art and colour thumbnails completely put me at ease: I could see enough of a spine and fall in love with what was coming, and her professionalism makes getting the art I need painless."
"Jennifer's iteration process has helped support and even challenge our ideas to see if there were other solutions out there. We needed a style to support our brand; Kickstarter, logo and rulebook, which Jen did a fantastic job with portraying the correct vibe and energy."
We chat about your project and develop a contract, anywhere between a month to long-term productions.
I send batches of work to review about once a week, between 2 to 4 check-ins for small projects, and no limits on larger contracts.
You receive your final files through a file transfer app, or your drive system, to use in your project.
You’re putting in a big investment for art that needs to both perform and function. There are enough unknowns involved in the creative process, therefore these are the commitments I provide you to help demystify the rest:
2021 + 2024
Character, environment and style concept art, along with 2D assets, for a mystery point-and-click game inspired by noir comics and art nouveau.
2022 Nov - 2023 Jul
Character, environment concept art and assets for a dark gothic monster romance story-focused game.
2020 + 2023
Various marketing art for succesfully funded card-based player vs. boss board game: logo design, crowdfunding visuals, asset art and rulebook design.
2017 - Current
Illustrative marketing material for over 40+ client projects across various sized teams.
2019 + 2023
Character and environment concept art for cute romantic musical game, used later for Video World, and marketing illustrations and background layouts for the sequel A Halloween's Valentine.
2017 Oct - 2018 Jan
Illustrated backgrounds for an in-house animation production.
2016, 2017 & 2018 Facilitated patrons, pre-event organisation, promoted at stall booths and assisted speakers for a variety of events: GCAP, Ysbryd and Fellow Traveller convention booths at PAX Aus and Gnomon Live Entertainment Design.
2021
Video World by Things for Humans
Contributed character designs which were later adapted to 3D art.
2023 (self-paced)
Developed a concise marketing plan using the courses' framework, with strategies for analysing and best implementing market research into business processes.
2020
Applied art fundementals to a series of 8 digitally painted illustrations, with thorough thumbnail, study and colour iteration process.
2019
Developed a thorough business plan and budget based on market research, which contributed to solid freelancing practices.
2015
Graphic design, typographic and digital design skills developed through print and online projects.