About & Resume


Igniting illustrations and concept art with a grungy zeal, Jennifer Reuter's mantra is combining the expected with the unexpected.

With 6+ years experience freelancing for pitches and independent games & animation productions, she approaches every visual development project with consideration of how it should pop within the target market.

When she's not doing that, she's kicking hearts with her romantic monstrosity comics and stories.

German and Polish, she moved to Australia as a kid and later studied Communication Design at RMIT. With experience in event-facilitation, freelancing and working for various studios, I collaborated and communicated with teams ranging from startups to established studios. Please see my resume below for more details.


The rest of the time, I try to look cool rollerblading, look cooler with a pangeant for the gum and gothic-punk fashion, and not-so-cool spinning puns during tabletop roleplaying games. Don't get me started on my characters, I'll gush.


Resume


Jobs & Experience


  • Concept Artist - Lost Again Games
    Intermittent 2021 Feb - 2024 Feb
    Character, environment concept art and pipeline illustrations for an art-nouveau and noir-style mystery game.

  • Concept Artist - Were You Followed
    2022 Nov - 2023 Jul
    Early character, environment and style development for gothic dark monster romance visual novel.

  • Ads Storyboard Artist - ZAC Creative
    2020 Jun-Aug
    Storyboarding for Perth-based advertising animation studio.

  • Concept Artist - I Love You Tokyo
    2019 Nov - 2020 Feb
    Character and environment concept art for game, used later for 'Video World'.

  • Logo Design - Boss Battle
    Intermittent 2020 Jan - Nov 2023
    Various marketing art for board game: logo design, asset art and rulebook design.

  • Mid-weight Background Artist - Studio Moshi
    2017 Oct - 2018 Jan
    Illustrated backgrounds for an in-house animation production.

  • Volunteer Facilitator - Melbourne International Games Week Events
    2017 & 2018 Nov
    Facilitator for Games Connect Asia Pacific (GCAP) and a customer service for Ysbryd and Fellow Traveller at games convention PAX.



Key Skills

  • Concept Artist - Lost Again Games
    Intermittent 2021 Feb - 2024 Feb
    Character, environment concept art and pipeline illustrations for an art-nouveau and noir-style mystery game.

  • Concept Artist - Were You Followed
    2022 Nov - 2023 Jul
    Early character, environment and style development for gothic dark monster romance visual novel.

  • Ads Storyboard Artist - ZAC Creative
    2020 Jun-Aug
    Storyboarding for Perth-based advertising animation studio.

  • Concept Artist - I Love You Tokyo
    2019 Nov - 2020 Feb
    Character and environment concept art for game, used later for 'Video World'.

  • Logo Design - Boss Battle
    Intermittent 2020 Jan - Nov 2023
    Various marketing art for board game: logo design, asset art and rulebook design.

  • Mid-weight Background Artist - Studio Moshi
    2017 Oct - 2018 Jan
    Illustrated backgrounds for an in-house animation production.

  • Volunteer Facilitator - Melbourne International Games Week Events
    2017 & 2018 Nov
    Facilitator for Games Connect Asia Pacific (GCAP) and a customer service for Ysbryd and Fellow Traveller at games convention PAX.

Concept Art

  • Created practical designs for use across skill departments, like character and environment sheets, paint-overs, adhering to technical restrictions and solving level design issues for a game. 3D artists referenced from the drawings effectively, producing clear silhouette models.
  • Attentive to detail and research, referencing historical 1920s Art Nouveau styles, fashion and architecture for character and background designs in a mystery game, using moodboards of photography and non-art inspiration sources.
  • Strong draftsmanship experience with over 40 completed illustrations and projects across styles and media for 5 years; marketing art and assets, comic art, music videos, storyboards and concept art.
  • Broad knowledge of creative software and a fast learner, using Photoshop, Krita, InDesign and After Effects.
  • Clear graphic design methodology, with bachelor’s study completed in the field and designing a tabletop game rulebook, with positive feedback on ease of legibility.

Marketing Illustration

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Collaboration

  • Excellent communication skills, building trusting relationships with 60+ business clients as a freelancer.
  • Productive team-member, collaborating with co-workers in a studio environment, both in-person and remotely using Slack, to produce 90 artworks for a 3 month deadline.
  • Responsive to feedback, text or video, altering concept art for character designs with a Netherlands-based studio over Discord, completing 4 character sheets.
  • Respectful discussion of miscommunication on brief requirements with a client, arriving at an understanding of the shortcomings and closing with agreement.
  • Flexible communication with 3 years experience coordinating shifts and responsibilities in event volunteer crews, ranging from 10 to 60 members, servicing hundreds of patrons.

Publications & Projects


  • ROCK ME NOW - Zine Illustration
    2021
    Original illustration contribution for a charity zine (donated to Black Creatives in Sacramento), involving grunge-rock characters drawn by multiple illustrators.
  • Katabatic - Comic
    2021
    Online self-published, and free-to-read, 124-page fantasy adventure graphic novella.
  • Orunge - Game
    2019
    Collaboration with writer Jessica Moore on a story-board-style branching cute narrative game built in Twine.
  • Snap - Comic
    2018
    Online and self-published issue, 9-page action comic.

Tools

Krita (preferred)

Affinity Design (preferred)

Affinity Publisher

InDesign

Photoshop

After Effects

Illustrator

CSS + HTML

Slack

Github



Education

  • Painting Drama - Chris Oatley Academy
    2020
    Online illustration short course.
  • New Enterprise Incentive Scheme - Kangan Institute
    2019
    Business building short course.
  • Bachelor of Design (Communication Design) - RMIT
    2015
    Graphic and communication design course.


Talks

  • Concept art online workshop - Wyndham Tech School
    2020 Nov
    A workshop about the concept art process, involving high school students with theme suggestion prompts.
  • "Go Swish" - Charlie Red
    2019 Oct
    15-minute presentation for a Melbourne digital art collective about line-art improvement.
  • "Self Insert Here" - Freeplay
    2019 Apr
    Hour-long online talk for an independent games festival, about artists using personas.