Hi! I'm Jennifer, and I'm that one artist who will seem to make any monster (literal or otherwise) seem strangely endearing.
German and Polish, I moved to Australia as a child and later studied Communication Design at RMIT. With experience in event-facilitation, freelancing and working for various studios, I collaborated and communicated with teams ranging from startups to established studios. Please see my resume below for more details.
While I've stylistically journeyed from the softest shapes, all the way to noir-style stark contrast, where I'm most at home is in grit, texture, elegance and tragedy. "Romantically monstrous" is how I like to describe it, where the harsh meets a hopeful undertone. I'm always looking for romantic horror, urban fantasy and rough science-fiction genre works to contribute to, and otherwise create my own comics, stories and games.
The rest of the time, I get carried away learning shiny things I always thought were cool but was too timid to try. Rollerblading, swing dancing, and it's never too late to scratch that singing lesson and comedy classes itch. Storytelling is like breathing to me, so yes I have to spend my spare time being more creative with tabletop roleplaying games.
Don't get me started on Cad Bane, Bionicle or coding websites, you'll never hear the end of it.
Developing concept art and marketing illustration to enrich game productions’ stories with energy and grit is my passion, and I’ve been doing it for 6+ years. I create rock-solid quality art through a marketing lens: resonating with a target market to delight and stand out.
2021 + 2024
Character, environment and style concept art, along with 2D assets, for a mystery point-and-click game inspired by noir comics and art nouveau.
2022 Nov - 2023 Jul
Character, environment concept art and assets for a dark gothic monster romance story-focused game.
2020 + 2023
Various marketing art for succesfully funded card-based player vs. boss board game: logo design, crowdfunding visuals, asset art and rulebook design.
2017 - Current
Illustrative marketing material for over 40+ client projects across various sized teams.
2019 + 2023
Character and environment concept art for cute romantic musical game, used later for Video World, and marketing illustrations and background layouts for the sequel A Halloween's Valentine.
2017 Oct - 2018 Jan
Illustrated backgrounds for an in-house animation production.
2016, 2017 & 2018 Facilitated patrons, pre-event organisation, promoted at stall booths and assisted speakers for a variety of events: GCAP, Ysbryd and Fellow Traveller convention booths at PAX Aus and Gnomon Live Entertainment Design.
2021
Video World by Things for Humans
Contributed character designs which were later adapted to 3D art.
2023 (self-paced)
Developed a concise marketing plan using the courses' framework, with strategies for analysing and best implementing market research into business processes.
2020
Applied art fundementals to a series of 8 digitally painted illustrations, with thorough thumbnail, study and colour iteration process.
2019
Developed a thorough business plan and budget based on market research, which contributed to solid freelancing practices.
2015
Graphic design, typographic and digital design skills developed through print and online projects.
2023 Oct
A talk about monster design! Providing a framework to brainstorming and actioning unique conceptual designs on a symbolic level, so they are memorable in the target genre market.
2022 Oct
A talk about communicating your style through words effectively, using language to disentangle vague psychological states we need to navigate as artists.
2020 Nov
A workshop about the concept art process, involving high school students with theme suggestion prompts.
2019 Oct
15-minute presentation for a Melbourne digital art collective about line-art improvement.
2019 Apr
Hour-long online talk for an independent games festival, about artists using personas.
2021
Original illustration contribution for a charity zine (donated to Black Creatives in Sacramento), involving grunge-rock characters drawn by multiple illustrators.
2021
Online self-published, and free-to-read, 124-page fantasy adventure graphic novella.
2019
Collaboration with writer Jessica Moore on a story-board-style branching cute narrative game built in Twine.
2018
Online and self-published issue, 9-page action comic.